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My faction leader can lead an army of maximum size (16 units).Īll other generals can lead armies of no more than 14 units. Like, for example, I limit my armies in size and in quality. I play on hard campaign, medium battles, and impose rules on myself to make sure I never get super powerful. Originally posted by Dayve:I create my own artificial difficulty using house rules. In general I never noticed a big difference in "AI" in fights, except for minor differences like archers using fire arrows on elephants/low morale troops to rout them and slightly better attacking angles/terrain use. It doesn't seem fair but it has that "the game is rigged but its gonna feel that much sweeter when I beat it" feel. You can charge a group of peasants with heavy cavalry and your guys will end up running away in fear which gets you out of the mood due to sheer stupidity of it.įor the campaign, very hard seemed appropriate, the main difference is that AI basically prioritize attacking you over anything else and they get better troops faster/have better troop numbers so it doesn't feel like a push over. I don't suggest very hard fights, not because of the stats of enemies but how easily your guys get "scared".
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I have played the game since its launch, I have about 240 hours on the steam version which I went back to recently so I can guess around 1k-2k hours in total? My sweet spot for difficulty was hard fight/very hard campaign. I like to play vH/vH with the seleucids and cheese my way through sieges by blocking gates, breaches or the plaza by using cheap levy or milita hoplites though, so take my opinion with a grain of salt -) Unless you like pain or they seriously fixed that ridiculous hatred of the AI agains human players on very hard, I suggest not playing on that difficulty setting.
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Shock an Awe plus good positioning are a necessity on this setting, whereas long and contracted battles may still yield good or acceptable results on lower difficulties. I actually almost always enjoyed Very Hard difficulty on the strategic map. Those pesky peasants will climb your epic stone walls and they will strangle your spartans barehanded, if you do not fight this battle yourself. Also, auto resolve used to be seriously broken on hard difficulty. On the campaign map, very hard translates to "AI hates hooman", which is especially "fun" when playing a surrounded faction like the seleucids or armenia.
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Playing on very hard results in pretty hefty routing festivals, once your first units break.
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As far as I know, in the classic RTW, the difficulty settings wont adjust the stats of the solidiers save for morale.
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